Version 0.2 (Major)


Content:

- A new animation for activating the elevator.

- Made it so the game chooses a random start room (the room after you leave the elevator), so combined with the new animation for the elevator, it gives the feel like you truly are descending.

- New Enemies and Items listed in the spoilers.

- 2 New tiles for the Ruins environment.

- Added sounds for the Mimic.

- Added sounds for the Iron Claw.

- Added sounds for the Dread Widow.

-Added 1 new suit, "Nebula".

- New Masks.

  1. "Eyeless Mask"
  2. "Night Vision Goggles"

- New Enemy Variants.

  1. Iron Claw: 1 New variant
  2. Fireborn: 2 New variants

Bugs:

- Fixed a lot of bugs.

-Fixed an issue where as the client the door would sometimes immiedately close when opening it.

- Fixed the voice chat stuttering.

- Fixed clipping in the Industrial Basement environment/map.

- Fixed a bug with the recent optimization fixes that caused rooms to not appear/disappear in front of the player.

- Fixed another bug with the recent optimization fixes that caused spectating to not show rooms around the players you were spectating. (This is not in its final state; it will lag, but I did not have enough time to fix this properly.)

- Fixed the Fire Extinguisher sometimes not working.

- Fixed a bug where the player, while paused, wasn't affected by gravity.

- Fixed a bug that made it so you cannot hear the Mimic's footstep sounds.

- Fixed the FPS dropdown not working.

- Fixed an issue where sometimes when picking up the fuse, it would disappear but not give the player the fuse.

Changes:

- Changed the speed of the player running.

- Made it so you cannot spectate dead players.

- Made it so the same enemy cannot spawn twice in the same level.

- Changed the behavior of the Mimic a bit to more imitate players.

- Decreased speed for the Mimic.

- Decreased speed of opening doors for the Mimic.

- Changed the running animation of the Mimic to be a bit different.

- Changed the animation of the Code Crawler.

- Changed the animation of the Dread Widow.

- Changed the damage for the Dread Widow from 10 to 5.

- Changed the behavior of the Iron Claw so it is easier for it to grab players.

- Changed the skin color of the Scientist to resemble a zombie.

- Changed the visuals of the fuse bubble.

- Changed the cooldown between the time you can close doors after opening a door from 0.4s to 0.7s.

- Decreased time to pick up items, turn on the elevator, and to pick up the fuse from 2s to 1s.

- Changed the placeholder icons of some suits in the customization menu.

- Increased the number of items spawning.

- Made it so to use consumable items you have to hold LMB for 1s.

- Added a bag to the main player character model.

- Some new icons.

- Added a V-Sync option in the FPS dropdown.

Features:

- Made it so the selected suit and mask will save.

- Added a Voice Activation dropdown in the settings.

- Made it so you can change keybinds.

- Made it so you can throw away items with "G".

- Added an animation when consuming consumable items.

- Added a new level selection system: the first 4 levels are in the industrial basement, then the next 4 in the ruins, and then it is random.

- Added an "Old Flashlight" that is worse than the normal flashlight. It is also given at the start for each player but it doesn't spawn on the map.

- Made it so when the player dies, they cannot talk.

--SPOILERS--
Enemies:

- Added a new enemy, the "Volt", currently with 2 variants (which means 2 different looks, not default + 2 variants).

- Added a new enemy, the "Armorgeist" currently with 1 variant.

Items:

- Added a new item, an energy drink "Blitz", an energy drink that gives you a speed boost when consumed.

- Added a new item, a Rubber Chicken, which you can squeeze.

- Added a new item, a Pocket Black Hole.

- Added a new item, a guitar... and yes, you can play it.

Files

The Dark Descent 0.2 70 MB
86 days ago

Get The Dark Descent

Leave a comment

Log in with itch.io to leave a comment.