Version 0.19


NOTE: This is just a small snippet of the 0.2 Update. There is not much added YET!

- Fixed some bugs.

-ACTUALLY Fixed the bug where other Player couldn't see what items you were holding. which caused players to be kicked from the game.

-MAJOR Optimization Fixes.

-Added 2 more rooms to the Industrial Basement environment, and made it so each room (not corridor) can spawn only once, which makes it easier to navigate the map.

-Made the Industrial Basement environment more bright (before, without a flashlight you couldn't see almost anything).

-Changed the Door open time for the Fireborn, it is now 2s (before it was 0.5s).

-Changed the Scientists damage cooldown, it is now 1.3s (before it was 2s).

-Changed the Scientists damage, it is now 20 (before it was 25).

-Changed the logic of Spawning the items.

-Fixed an issue where the Dread Widow on spawn would get stuck on eveything.. doors etc.

-Fixed the Resolution Dropdown showing copies of resolutions.

-Made picking up items faster.

-Made it so if you have 3 items you cannot pick up any more.

-Made it so if you die you lose all of your items.

-Added a sensitivity slider.

-Made it so players and enemies have no collision with each other, i might reverse this, i don't know how this will play out so give feedback in the comments!

-Added an fps counter option in the settings.

-Made it so enemies have a Field of view, so they can't see behind their backs, this is a list of all enemy FOV's as of now:

  1. Code Crawler - 80°
  2. Scientist ----
  3. Monitron - 80°
  4. Iron Claw - 60°
  5. Fireborn - 85°
  6. Dread Widow - 100°

-Probably added more but i forgot.

--SPOILERS--

- Added 1 new enemy, the "Mimic", it has the appearance of a human player and can copy their suits and masks.

-Added 1 new Item, the "Medkit", which on use heals 75hp, but can be used only once.

Files

The Dark Descent 0.19 66 MB
12 days ago

Get The Dark Descent

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